Carapace implant. If they have even nanoweave I, or are 16 meters away, that jumps up to three headshots to kill. The Medical Kit is a utility slot consumable available to all non-MAX infantry classes. Spawn Beacon for Squad Leader. These 3 factions/empires are The Vanu Sovereignty, The New Conglomerate and The Terran Republic. This is normal. g. After the nanoweave nerf flack armor is the best suit equipment to pick. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Vanu [VS] Heavy Loadout/Weapons. Happy 10-Year Anniversary! On November 20, PlanetSide 2 will be celebrating ONE DECADE of war on Auraxis. 0x and most people have nanoweave armor on and that one blocks 0. My takeaway: Sniper rifles you definitely want to think about turning off your low shield and. Covert Drop Implant. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. If you're in doubt, go with Nanoweave. Step 2: Enjoy 5 seconds of cloak while sprinting to point of heavily-camped triple-stick. This loadout has nanoweave armor, frag grenade, 2 x C4 and drifter jump jets. PlanetSide 2. It is said that NMG is unaffected by Nanoweave Armor. Sure people could run around with it then, but their not having a different advantage. PlanetSide 2. Now that both Nanoweave armor and the Resist shield both provide resistance modifiers (instead of. Restoration kits. Choose a laser sight if you want to cqc. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). So i've seen many times people say how heavies are OP due to over-shield ability. Yes it does. nanoweave is just cherry on top, nevertheless it's still OP and meta if combined with adrenaline shield because slight movement speed debuff is not so important (unless you try to footzerg to another base and than it. When activated, the Nano-Armor cloaking device cloaks the user turning them partially invisible, while clearing any spots on them and preventing any further spots from being applied. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltYour DPI should be at 800- it makes mouse movements more fluid. 5% 10Also, remember that leg-shots deal 90% damage, and headshots deal 200% damage, so ensure all your shots are hitting the chest. My current build is NMG 3 and Nanoweave Armor 4, and I use C4. The majority of players use these slots because the others are either super niche or trash, and even if there is one that used to be good (pre-nerf ASC. Unlock and use your Medical kits as often as possible. That extra movement speed will help you escape hairy situations. Grenade bandolier and flak armor (point holds and grenade spam) can be useful in specific situations too. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 5x for shotguns, crossbow and T7 MCG, 2. You can more certs from support classes then being a terminator. nanoweave does not add raw hit points anymore. Buy the Night Vision scope for your Orion. But the effectiveness of the resist shield is highly dependant on your health. Nanoweave and Kinetic. La certificazione Nanoweave Armor aumenta gli HP massimi fino al 25%. WarmasterRaptor, Jul 4, 2014 #3. My NARS and Regen implant aren't even maxed out and it repaired the damage of one Symbiote tick in 1 second instead of 2. When equipped, the player holds the C-4's detonator, rather than the bricks themselves. The effect of Nanoweave is applied only after your overshield is down. It's about not being disadvantaged. Discussion in 'PlanetSide 2 Gameplay Discussion' started by Vulpecula07, Jun 28, 2018. shield)Nanoweave Armor provides 20% resistance to non-headshot damage of most bullet-type weapons. Nanoweave mitigates 1-2 bullet shots, which directly increases survivability. There is cosmetic armor that can be only be aqcuired through station cash or directives. default sidearm, nanowave armor, assimilate, and critical chain. absolutely correct statements. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltIf you're trying to be the guy flying past enemy lines to plant C4 on enemy Tanks and Sunderers, flak armor is a very good choice. It can move very fast. Actually nanoweave is basically deeply NERFING my WEAPONS , Nerfing Nanoweave or remooving it will result in making the ttk and predictability even across the board , also will result in a overall Buff of all weapons wich will all work as intended whiout having this awefull armor buff who is a NO skills and unfair. Personally i've spent my certs on: Mobile Spawn Utility for the sunderer. ago. the exception is MAXes - dont even try, you need upwards to 30 strikes or more to take one down which is practically impossible. Now that both Nanoweave armor and the Resist shield both provide resistance modifiers (instead of the old Nanoweave's. Upgrade your nanoweave armor as well. As others have pointed out, frequently too, Nanoweave is situational just as is Flak armor and the HA shield; they all have their advantages in certain situations. In this anniversary update, you'll find loads of visual updates, balance changes, an entirely new facility capture mechanic, new items available in the Depot, and even some upcoming events. If you have extra certs. “ Let's not forget which one retains its 3-hit kill count against targets with Nanoweave armor and those at greater distances. This is a massive idea and would change the game a lot, so maybe save it for planetside 3. Full Nanoweave + Robotics Technician 4 or 5 = 60% of damage taken from bullets. Negative resistances (eg. Doesn't matter if it's a SMG, Carbine, AR or LMG. #1. Standard infantry have 500 health 500 shields. Dev Note: We're aware that this change has been discussed a fair deal in the community recently, and are open to making modifications in. Survivalist is always insanely powerful, so it’s great option and an investment for all your classes not just Heavy. Hardpoint and softpoint ammos now serve a larger purpose in character building. When its something like the engineer munitions pouch (or nanoweave) they put a weird little plural in there for instance "Engineer can carry an ADDITIONAL 2 tank mines" it works the same with nanoweave "Increases health by an additional 25%" so it STACKS with the previous levels. The effect of Nanoweave is applied only after your overshield is down. 0x, I'm sad they are not removing it, i think headshots should still deal more dmg then body shots but i dont think it should be double dmg. Nanoweave and Kinetic Armor Nano-Armor Cloaking is an ability available to the Infiltrator. A long time back, you could use an ability like Resist Shield and Nanoweave Armor and the percentage of small arms resistance applied by Resist would add itself to the % provided by Nanoweave. PlanetSide 2 isn’t a typical FPS game and neither of the above is a valid limiter given the size of our world and the scale of our battles. For survivability the only one that helps in 1v1 situations is nanoweave armor. If you are a new player you might have trouble getting a lot of kills. good game design. MAX OUT the heal tool, it's one of the best investments in the game. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Nanoweave Armor vs ASC Analysis Discussion in 'PlanetSide 2 Gameplay Discussion' started by Iridar51, Sep 23, 2014. Now, I think removing nanoweave armor will be enough to reduce the gap between new player and veterans. This. Nanoweave Armor (Suit Slot) Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). Here's the spreadsheet. When equipped, it will mitigate incoming small arms fire by a percentage based on rank. TLDR: Adrenaline shield, Nanoweave, MSR-W when solo. removing both nanoweave and ASC is the best option, then giving new players like 2 medkits. The downside is that it's duration is short and the recharge is pretty long (so up-time is quite a bit lower than Hunter Cloak). Always concs. Xilo The Odd. Nanoweave armor. Nanoweave Armor, AP mines and ammo pack upgrades if you are going to stick with Engineer. I'd suggest Nanoweave + NNG for your average player. Grenade bandolier and flak armor (point holds and grenade spam) can be useful in specific situations too. “ Nanoweave doesn't need to be removed, just brought back to where it was to make the other suit slots more viable options. Second, most of your time as a medic should be spent in close quarters supporting squads in infantry combat, so the damage you take will. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. Nanoweave Armor will be your best friend because of its resists. If they have even nanoweave I, or are 16 meters away, that jumps up to three headshots to kill. and removed the only reason why Infiltrators actually took a shine. Similar stat granting items never ever stack in this game. But what does it mean for. Additionally, the Nano-Armor Cloak reduces the. WarmasterRaptor. it doesn’t stack with Nanoweave and Flak Armor, but it says nothing about symbiote. Gm 3 full armor compared to other native 500 supports. . I can legit tell when somebody is wearing that armor or isn't. Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. The cloak only gives protection when it's on with the. It is unlocked and upgraded using Certification Points. Lets you travel a little bit farther while cloaked. I do have a loadout that uses ASC to get back to the fight quicker against semi auto snipers. In one mouse swipe, you should be at about a 180 degree turn. #10. 4x) optic on it. With the medic you have the ability to heal yourself, with nanoweave armor and skilling up your ability a bit is pure win. No longer reduces movement speed. Unlocking Nanoweave Armor should be your focus. Regarding shields, it really depends on your playstyle. It's not worth 1K over Nanoweave 4 in my opinion, but then if you're using your HA often, it's always a little thing more. NO N. It takes 2-7 AV mines (specialized anti vehicle device) to kill a sundy while 2-3 c4 will do it ( generalized device). My personal favorite general purpose setup. When activated, the adrenaline shield applies a damage absorption overshield to the user which consumes energy to absorb an equal amount of damage, using the user's own resists to dictate damage received. Level 5 reduces anti-materiel rifles by 20%. Adrenaline Shield is an ability available to the Heavy Assault. There's not much you can do other than improve your aim and. It takes 2-7 AV mines (specialized anti vehicle device) to kill a sundy while 2-3 c4 will do it ( generalized device). Class-specific suit slots are covered in. Nano-cloak takes a bit more familiarity with the class IMO to use better. IIRC max flak gives 50% damage reduction from explosions. Tool:Play run-n-gun at 20-30m. = All very similar, having either 4 or 5 shell tube magazines and capable of killing someone with nanoweave armor in 1 shot if all pellets hit at close range. Any time you are alive for longer than 20 / 22 / 25 / 30 seconds without taking small arms damage, the symbiote will gnaw at your health pool. You have a kick *** starter gun, the Orion. Fairly limited effect, but you may survive anther bullet or two - Flak armor. (since currentlynano is the go-to) The headshot multiplier reduction to x1,5 will just make salty veterans angry but will only reduce the TTK gap by 0,1-0,15 sec. no -10% speed reduction, because the speed reduction is made in favour of snipers) 2. NC is the best for that. An example would be: Level 1 = Reduces dmg from Pistols and SMGs by 20% Level 2 = Reduces dmg from Carbines and Shotguns by 15%1. Nanoweave Armor #2 - contains two tables: 1) the table with BTKs at different ranges. PlanetSide 2 Forums. 72x. Personally, I think this game may be better off with the removal of nanoweave (some tweaks to a few guns, mainly shotguns if…62 votes, 100 comments. When activated, the nanite mesh generator applies a damage absorption overshield to the user which consumes energy to absorb an equal amount of damage, using the user's own resists to dictate damage received. . So while this might not be a good replacement for Nanoweave Armor as a suite slot, NARS allows you to at lease run Symbiote with little downside. Nanoweave Armor: Reduces bullet damage by 20%. At the time of writing this guide, I have 1,550 hours logged on Planetside 2. If you want the maximum power in single 1v1s, go for Nanoweave. 'nades with at least rank 1 bandoleer is great (being hit by a second while effected by a first reverses controls making most players utterly useless for the duration). But it is also possible to use certification points to acquire nanoweave fibre or something like that which will reduce the damage dealt by all handheld guns in the game. Ads the bolt action, otherwise you risk missing your shot, or scoring a headshot and accidentally killing your target (happens a lot, I promise). It can be a daunting task for beginners to Planetside 2 when deciding what to spend their first certs on. When storming towers/bio labs, grenade bandolier, love those heal nades. 5x multiplier would make a lot of veterans angry for slowing down the headshot ttk, in addition to the previous. This guide only covers common-pool suit slots. so with flak armor and response jacket if they stacked it would be like for example: decimator: 975 damage > 50% resist via response jacket > 487. I haven't been able to find exact info on how it works, but I'm assuming that the margin between. Similar stat granting items never ever stack in this game. Planetside 2 has 3 factions/empires which has its own traits. I think I now realise why I left PlanetSide. Does Nanoweave Armor stack with Nanite Mesh Generator / Adrenaline Shield? There seems to be different sources. Nanoweave Armor For those not aware, how Nanoweave functions now: When at max rank Nanoweave gives a flat 25% increase to the player’s total health pool. You are ignoring one of the biggest downsides of this class 900HP. The cerberus and rebel are pistols capable of 2-tapping infantry targets to the head, just like the revolvers: They lose this capability against auxiliary shield users, but in. Home Forums > PlanetSide 2 Discussion > Class. But then there was the engineer. If going shield is it enough to be worth it over med equipment? If I can get tactical I assume I want the turret. 3. Imagine if there was an implant (or armor slot) that increased your small arms damage output by 20%, would you not use that? Just remove it please, it's never a good idea to have something that just straight up boosts your health in the vast majority of situations, in a sandbox game like Planetside 2. When activated, the resist shield applies a damage resistance overshield to the user, reducing the damage they receive from a variety of sources by 35% while it remains active. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion >. Its a big brain pick. Home Forums > PlanetSide 2 Discussion > Class Discussions > Infiltrator > Commissioner Vs Underboss. Just buy attachments and such. For your suit module, you have many choices (Nanoweave is the safe choice), but my personal favorite is actually Adrenaline Pump. (=> Credit to Nico101) (Edit: I'd personally recommend using forward grips on the GR-22 and Carnage. Give them access to AV rounds as an ammo type for bolt action rifles, lowering damage to 450 before 25m and 250 after 200m. Damage to legs can be further reduced by Nanoweave Armor, down to 1x * 0. Implants: max catlike for the insane mobility and ammo printer as smgs tend to run out fast. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. Response Jacket is objectively a better implant. For the Suit-slot, I'd take Nanoweave armor for another 200hp or advanced shield capacitor if you struggle to keep your shield up between fights. 1. HOW DO I LEAVE. The shield remains active for up to 15 seconds, based on the rank of the ability. 3-4 levels of Nanoweave Armor (suit) If you find yourself losing 1v1 gun fights more than half the time, Nanoweave Armor is a good choice. Reduce damage models by 20%, increase headshot multiplier to 2. 3-4 levels of Nanoweave Armor (suit) If you find yourself losing 1v1 gun fights more than half the time, Nanoweave Armor is a good choice. But not from headshots anymore, if you go against good opponents, they will headshot you alot. ) bodyshot - not a headshot or legshot. Alle Diskussionen Screenshots Artworks Übertragungen Videos Neuigkeiten Guides Rezensionen. For instance, if you usually gear up a Stalker Infiltrator with Nanoweave Armor, the Cortium slot. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. then nanoweave, incase some people come hunting you, stalkers especially. Theoretically, it's something like 2000 max for a NW+NMG. Welcome to planetside 2! Don't worry about K/D ratio's in this game. This is a must-have item. Knowledge is power. Medical Kits will unlock for all non-MAX classes simultaneously, similar to Restoration Kits, as will all upgrades. Increasing the headshot multiplier to 2. Also, a +100 increase in bullet velocity is a big deal when it represents almost. Nanoweave protects against everything. 4. ” The recent change to Nanoweave armor's functionality was to address exactly that issue. now im usually a 1. Though it is rather nice to have an option to. 50% damage resistance to explosives (only). This damage reduction multiplicateively stacks with Nanoweave Armor. Now, I think removing nanoweave armor will be enough to reduce the gap between new player and veterans. The other guns are there to specialise in something. Assuming 100% accuracy and bodyshot only :adrenaline shield + nanoweave armor on short ttk LMGs or when they're spamming shotguns/maxes. Especially since you loose out on Nanoweave to shave off those seconds from your regular shields. NMG ties an unbroken adrenaline shield at 11s of regen, and a broken adrenaline shield at 8s. Bringing it back down would keep people from surviving mines as well and reserve that for just Flak Armor. In my opinion C4 is too powerful for it being so universal. #2. trueBusiness, Economics, and Finance. When activated, the Nano-Armor cloaking device cloaks the. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. No longer reduces movement speed. 20%), it reduces the amount of damage that unit receives from that resist type. But instead of removing nanoweave I'd suggest to add other options: 1. You add a new armor called fiberweave. Nanoweave Armor, Revive Grenade, C4, Combat Surgeon, and either Battle Hardened or Assimilate. Below the line, you should turn it off. 2 headshot kill within 15 meters on anyone not using any sort of nanoweave armor. 1%. 5 KD and rarely get caught. I dressed this implant, got under a shot from the bulldog, -500 hp of the shield flew off, as it should be. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. PlanetSide 2 Forums. Nanoweave Armor. That's not unfair or unbalanced. Skallo. PlanetSide 2. PlanetSide 2. I tend to swap suits on the go, but I only tend to swap to advanced shields on hunter infil, support medic, or resist heavy. I've also purchased the TMG-50 and slapped the HDS (3. (Gives you 100 default shields, and at max 35% resistance to small arms which lets you survive sniper headshots). If you don't like how clunky the T9-CARV is, you should save up 325 for the easier to control and newbie forgiving MSW-R. If you’re confident in your headshot ability (so, let’s say, 30-35% headshot ratio or higher), Assimilate is a must. You really need to try it. 8 = 0. The Vanu HA starts with one of the best weapons (Orion) in the game so you won't need to upgrade. Eventually, go to passive certs and buy the first level or two of faster hacking (1, 10, 30 certs I think). Though the exact "real" EHP over the duration of an engagement with NMG is hard to nail down due to how it decays. The idea to change it to 2. Buy the Night Vision scope for your Orion. You forget the common Nanoweave Armor and Heavy Assaault's overshields. Vanu have pretty limited LA options. PlanetSide 2 Forums. Likewise, I believe nanoweave doesn't stack with the resist shield (either 12% from nanoweave or 45% from Resist shield, never both), so there's really no point in using the two together. Adrenaline Shield is easily the best but only if you're good enough to utilise it to it's full potential. It's a bad joke, a terrible attempt at balancing, and nanoweave itself serves no meaningful purpose in the game except to further increase the already vast gap between vets and noobs in planetside. The semi-auto sniper's extra damage per shot means you get 3 shots to kill on even people with that nanoweave business. DashRendar , Jan 29, 2014. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. Headshots deal double damage and bypass nanoweave armor, so if you're only landing body shots on a target wearing nanoweave and they land all head shots then your TTK will be roughly 120% longer than theirs (assuming you're both using the same weapon and neither of you miss). Additionally, I completely disagree with the notion that baking in nanoweave armor as a default would be a good idea: Symbiote and the last rank of fortify would have to be removed or reworked completely because their "role" would be redundant. 4,It is forbidden to carry nanoweave armor with heavy default. 1. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I was considering grabbing a. x 1. Confirmed by in-game. At one point I was testing the EM6 (167 damage @10m ) and 3 headshots ( [ [167*2]*3]=1002 Damage) was leaving the targets with minimal health. It was great when they used to, and made a hell of a lot more options for loadouts. Home Forums > PlanetSide 2 Discussion > Class Discussions > Heavy Assault >. I personally run wraith, nanite auto repair, so your flash can repair while your an infil, scrapper, and fury. 5% Rank 2 - 10 certs: 10% Rank 3 - 50 certs: 12. Nanoweave Armor is a certification for all classes except. C-4 is a utility slot explosive available to all non-MAX infantry classes, except the Infiltrator. All other suit slots give less extra or no extra survivability. Additionally, the Nano-Armor Cloak reduces the damage the user takes from various damage. Grenade bando and nanoweave are interchangeable in my experience. Nano-Armor Cloaking is an ability available to the Infiltrator. Very noticable difference when using it vs when using nanoweave. It was my favorite suit slot before they nuked Symbiote from orbit and it's probably my favorite now, although being able to justify Flak Armor is nice when there's a lot of A2G and HESH spam going on. PlanetSide 2. So Nanoweave 4 is going to add 2 shots to either a 143 damage gun or a 167 damage gun. #10 Last edited by Tommyp2006, Nov 4, 2014. lly1 lly1bot | Friendly neighborhood murder-toaster • 2 yr. When engaging enemies while flying, your whole body will be open to enemy fire, so you will need this. While equipped, Flak Armor reduces damage taken from several damage types. Because Level 1 Flak armor advantages combined with Nanoweave would nearly invalidate the existence of Flak. Unlock and use your Medical kits as often as possible. Pielord Sep 23, 2018 @ 4:11pm. Grenade that cost 25/50/75 nanite will be restocked every 30/60/90 sec, provided nanite are available. PlanetSide 2 Forums. Home Forums > PlanetSide 2 Discussion > Class Discussions > Combat Medic >. So far, I've placed certs into Nanoweave Armor (rank 2) as well as Resist Shields (rank 2). 9 * 0. You could dump some certs into Nanoweave like suggested but I think at this point Flak Armor would increase your survivability more. (since currentlynano is the go-to) The headshot multiplier reduction to x1,5 will just make salty veterans angry but will only reduce the TTK gap by 0,1-0,15 sec. The thing is a beast once you learn to burst properly. Here's a few examples: Infil + Nanoweave + Nano armor + Aux shield + Bionics + Fortify = 1250 hp Infil Heavy. If you already kill people easily and want to play more aggressively, go ASC. The Nano-Armor Kit is a tool available to the Engineer. 5 damage > flak armor resist 50% > 243. Meshblorg Is it NanoWeave or Shield for protection against small arms fire, bullets. Ammo belt's little reload buff is a huge boon on both heavy assault and light assault, especially with longer reload time guns. Get 1x scope first, then few cheap ranks of Nanoweave armor. Regarding shields, it really depends on your playstyle. Cost: 50 certs. Nanoweave Armor 2 Health +12. The nerf to adrenaline and removal of nanoweave put resist shield back into a proper place. Due to the size and chaotic nature of combats. Home Forums > Planetside 2 Development > Test Server: Discussion >. The limiting magazine size might be an isue for some too. Nanoweave armor protects (adds resistance) to the users regen shield. to even the odds? 2. Symbiote and Nanoweave Armor do work properly on the PC version of the game, so it'd be interesting to see here. 95% of players who touch this game aren't that good anyway. Yes the movement reduction is annoying but with a nanowaeave you do boost your survivability by a bit which is noticeable during most fights with and without it. . So, I've really taken a liking to the heavy assault class. Unlike others, who like to use the "let's tell the enemy our position" bubble, i am running with fully certed Health Regen, which gives me an additional bullet just like the Nanoweave does, and the Advanced Shield Generator does a much better job at keeping me in the fight. 2) Adrenaline Shield functions identically to NMG, the only difference is in how its energy is restored: passive energy recovery of Adrenaline is slower, but getting kills instantly restores a small amount of energy. 4x) optic on it. This effect only protects against small arms damage, not explosives. Nanoweave Armor. I am really happy about this. r/Planetside • Old Planetside 2 lighting was just something else. HA + ASC + Aux shield + Bionics + Assimilat = Headshot machine with a lot of hp. richardgaming. Nanite Mesh Generator is an ability available to the Heavy Assault. 55%. C4 isnt as much of a factor, if someone c4's you you're either in the wrong place to begin with or they're trying hard in. Plus I really like the idea of a teamwork oriented implant. Moreover, it would open up a suit slot (I usually run Shield Capacitor on medic to quicken the shield re-pop) where you can chose Nanoweave for some extra-tankiness or flak armor or anything else. "The" meta is Heavy Assault with MSW-R/Orion/Gauss SAW/Anchor, Commissioner, Decimator, Adrenaline Shield, Nanoweave, Medkits, Assimilate, Athlete. 152 votes, 64 comments. It might just be mislabeled Critical Assist, which is awarded when you deal a large percentage of the total damage, but someone else still lands the killing blow. The full complement. Now I'm not sure what the actual health is in planetside 2, but you can find out how much better flak is than nanoweave for explosive by comparing the graphs: y1=x/. I get more often shot by bullets than explosives so NW still suits my playstyle better even if the difference. It was unlocked by participating in Outfit Wars alpha preseason 3, having completed a match on Desolation at least once with an outfit that finished ranks 7 to 9 in the qualifiers, or ranks 6 to 1 in the playoffs. Then it was later reworked into being a flat arrmor boost for the character in the form of damage resistance. PlanetSide 2 Forums. adamts01 said. Either nanoweave or grenade bandolier. But if you are a Headshotwizard and can get enough kills to keep the shield charged, you might consider Adrenaline Shield (Max rank. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Still applies if the headshot ratio is brought back to 2, rather than the nanoweave-inflated 2. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion[Light assault]: "Nanoweave armor" never be a mistake. but personally I find NW more flexible and versatile than the more specialized flak armor. Nanoweave is still the meta during most fights. Nanoweave protects against everything. Originally posted by Mexiguy: All infantry primary and secondary weapons are considered small arms. 200dmg 10 m,200-40% (80,0) = 120dmg,. Honestly Nanoweave armor is the best choice sure with a good squad, aiming and postioning you can use the others but hands down nanoweave is the only. You can change the sidearm with underboss or commissioner if. This is because you are using the valuable armor space for extra hp, over, say, only taking 50% damage from explosions. Nanoweave Armor will give you as much help and love than your mummy and you cat ever did. Adding aux makes it 8 shot, nanoweave 9 shot, and both at the same time 10. Nanoweave Armor Nanoweave Armor provides a 20% resistance to sniper rifles, and increasing its rank adds additional classes of guns that the. Nanoweave Armor is a certification for all classes except MAX. Nanoweave armor increases two rounds for both weapons to kill. Grenade. Rank 1-2 nanoweave immediately with your first certs, great return on investment. Two specific weapons stand out for this, being the TR Mini-chaingun and the VS VE-H Maw. The shield can absorb up to 450 damage from any source, based. The implant did not reduce the damage, the trigger did not start, nothing. When activated, the resist shield applies a damage resistance overshield to the user, reducing the damage they receive from a variety of sources by 35% while it remains active. All PS4 servers will be offline for the following update, April. New nanoweave did improve the performance of people hitting a lot more bodyshots (bads). Skallo. 2) The table called "objective value of nanoweave", forget about it for now. 5. Above the line, you should keep your overshield on.